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NPC Generator

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Advanced [show]


Biri Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She sports green clothing, slightly heavier than average wear. She wears her black crest up. She has a tattooed face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: To get a good night's sleep; and she desires power and/or immortality

Ideals: Optimist. Flaws: Hedonist, Disease, Insomniac. Bonds: Adventurer. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Biri Fharngnarthnost, Female Dragonborn Bard 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 8 (-1)9 (-1) 15 (+2)11 (+0)
Skills Deception +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Red garnet (160 gp).


Social Check DCs


Yvonne Stanton, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a simple brown robe with yellow stripes complete with hood. She wears a small hat to hide her balding. She wears an eyepatch.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She tends to her Healer job now, and dutifully fulfills any obligations she has.

Motivation: Her religion dominates her actions; and she'd like to take her coworkers down a peg

Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Yvonne Stanton, Female Human Druid 2
Medium (4'11") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)12 (+1) 8 (-1)7 (-2)
Skills Athletics +5, Performance +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Onyx (40 gp). Rhodochrosite (9 gp). Rock crystal (40 gp).


Social Check DCs


Elaim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. He sports a long auburn beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has worked as a Miller like his father before him.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Elaim Battlehammer, Male Dwarf Bard 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Sylvan, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 90 gp.


Social Check DCs


Qemuel Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is purple and curly. His black eyes peer out from beneath his top green hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Qemuel took refuge in the old dungeon and found the beat up bow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Tiefling compassion; and to unite with his brother

Flaws: Secretive, Disease, Racist. Bonds: Family, Nature. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Qemuel Righteous, Male Tiefling Druid 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)16 (+3) 5 (-3)8 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 7
Languages Common, Halfling, Infernal, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Magnifying glass.


Social Check DCs

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