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NPC Generator

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Advanced [show]


Three Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His yellow fur is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Ruler. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.

Ideals: Gifted. Bonds: Attractive, Job, Rich, Mentor. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Three Of Snakes, Male Tabaxi Cleric 1
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Jade (160 gp).


Social Check DCs


Naeris Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of death around his neck, and a ceremonial dagger on his belt. His hair is blonde, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He became a Fortune-teller soon after.

Motivation: To be a Soapmaker again; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Naeris Perceval Burke, Male Half-Elf Ranger 2
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)7 (-2) 13 (+1)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 320 gp. 2 Thunderstones.


Social Check DCs


Symma Daergel, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Sporting a black mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Symma was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insomniac, Terse, Insane. Bonds: Criminal record, Poor. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Symma Daergel, Female Gnome Adept 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Gnome, Orc, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Gûnd Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Gûnd does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 6 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gûnd took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Depressed. Bonds: Military, Immigrant, Nature. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Gûnd Harley, Male Half-Orc Wizard 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)7 (-2) 7 (-2)10 (+0)
Skills Insight +0, Stealth +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp.


Social Check DCs

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