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NPC Generator

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Seed

Advanced [show]


Roge Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white feathered hat and white clothes, and a wedding ring on his right hand. He has moderate length white hair. His eyes are likewise violet.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gifted from a young age, Roge studied abroad. Through the years after Roge was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roge's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his daughter; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Adventurer, Family. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Roge Nimblefingers, Male Halfling Rogue 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Silver ewer (30 gp).


Social Check DCs


Salanop Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears tattered old clothes, she is not a threatening figure. She sports silver long hair. Her fierce hazel eyes like to dwell on things.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to her, and she is able to talk to them.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Priest arts, while her father instructed her in etiquette, music and courtly manner. Salanop was born on a far northern island where she grew up under the tutelage of her mother, an expert Priest. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Salanop Fabblestabble, Female Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 10 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He sports a flattop fur cut. His fierce blue eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north. Emerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Emerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Bonds: Attractive, Adventurer, Immigrant, Criminal record, Enemies. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Emerald Grass, Male Tabaxi Barbarian 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 7 (-2)8 (-1)
Skills Deception +1, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp. Solid gold idol (300 gp).


Social Check DCs


Dreali Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a Stetson hat to cover his moderate length red hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Artistic, Persistence. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Dreali Iranapha, Male Elf Aristocrat 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)6 (-2) 16 (+3)10 (+0)
Skills Religion +0, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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