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NPC Generator

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Advanced [show]


Trym Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'2". He wears a custom-built plate barding that's adorned with yellow lining and desert motifs, and his gloved hand is found clutching a crossbow. His moppish auburn hair is in a traditional bowl cut. He has violet eyes and a yellow hat with a black feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Farmer, Trym learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and a strong sense of loyalty to half-elven people

Flaws: Racist. Bonds: Job, Adventurer, Enemies. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Trym Jacobs, Male Half-Elf Cleric 1
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills Perception +1, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Fragrant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has no fur. His eyes are amber and catlike.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Racist. Bonds: Immigrant, Job, Slave. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Fragrant Plume, Male Tabaxi Monk 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Rock crystal (70 gp).


Social Check DCs


Bertram Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His silver hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. His druidic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: To protect his home; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Rich, Guardian. Occupation: Detective

Voice: Raspy

Attributes [hide]

Bertram Brightmoon, Male Halfling Ranger 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 270 gp.


Social Check DCs


Oppah Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. She has a moderate pudge and is not very fit. She has shaved her head bald. Her green eyes peer out from beneath her top blue hat.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sailor arts, while her father instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She wants revenge against giants; and she uses money and sex appeal to get what she needs

Ideals: Optimist. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Oppah Fiddlefen, Female Gnome Bard 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 11 (+0)9 (-1) 12 (+1)3 (-4)
Skills Arcana +1, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs

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