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NPC Generator

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Advanced [show]


Oskar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. His long blonde hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Oskar Eversharp, Male Dwarf Warrior 3
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 6 (-2)10 (+0) 6 (-2)11 (+0)
Skills Perception +0, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Nuraval Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this northern man wears a well pressed and immaculate suit (or dress). His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Adventurer, Poor. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Nuraval Fireforge, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)12 (+1) 7 (-2)9 (-1)
Skills Athletics +1, History +3
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Millicent Tindall, Female Human [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a card on it. Her moppish silver hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. As long as the job gets done she does not care how it got done.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Bricklayer, but she got bored and became a Navigator. She ran away from her former home and has been making her living as a Navigator for the past few years.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and to protect her home

Ideals: Professionalism, Entrepeneur. Bonds: Job, Guardian. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Millicent Tindall, Female Human Paladin 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)9 (-1) 11 (+0)5 (-3)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 230 gp.


Social Check DCs


Kabbarg Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She dresses in white turtlenecks beneath a blue coat with green slacks. She has a hunchback. She wears her chestnut hair up in a very large beehive style do. She has several tiny amber earrings on each ear.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like her out of the picture; and money/treasure

Flaws: Ugly, Secretive, Antagonistic. Bonds: Rich, Criminal record. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Kabbarg Heiser, Female Half-Orc Expert 1
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)6 (-2) 9 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Deep green spinel (100 gp). 1 Masterwork Heavy steel shield.


Social Check DCs

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