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NPC Generator

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Advanced [show]


Gennal Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This man wears a blue coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has a penchant for wearing a ring with an oversized emerald on his right hand. His silver hair is long and unkept. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gennal grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Gennal Iathrana, Male Elf Wizard 1
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 0 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 3 (-4)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Alexandre Badger, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears grey cloth garments or leather armor. He wears a deerstalker hat to cover his moderate length auburn hair. His eyes are blue and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with his god.

History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Sensitive. Bonds: Religious, Rich, Criminal record. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Alexandre Badger, Male Human Expert 2
Medium (5'6") Human, Lawful Evil (CR 2)
Armor Class 8
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)13 (+1) 8 (-1)10 (+0)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 200 gp. Moonstone (30 gp). Red garnet (140 gp). Blue quartz (14 gp).


Social Check DCs


Oriff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a very tight haircut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Oriff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. She got away from her former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert, Logical, Artistic. Flaws: Addict. Bonds: Attractive. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Oriff Gorunn, Female Dwarf Warlock 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)9 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Portia Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with a lost civilization.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. From there she went from mercenary job to mercenary job. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Portia Sunmeadow, Female Halfling Ranger 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)5 (-3) 10 (+0)8 (-1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs

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