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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, violet, dusty cloak. His hair is short and silver. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic, Fighting, Logical. Flaws: Sensitive. Bonds: Religious. Occupation: Server

Voice: Posh accent

Attributes [hide]

Gerald Firahel, Male Half-Elf Warrior 2
Medium (5'5") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 270 gp.


Social Check DCs


Anselm Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Miller. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is golden and curly. His eyes are likewise amber.

Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Gifted from a young age, Anselm studied abroad. A gifted student he started as a Interpreter, but he got bored and became a Miller. He has worked as a Miller like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Bradshaw, Male Human Commoner 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 17 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Bree Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a robe, a symbol of magic around her neck, and a spear on her belt. She has silver hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Bree is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and her religion dominates her actions

Ideals: Fighting, Extrovert. Bonds: Adventurer, Religious, Immigrant. Occupation: Unemployed

Voice: German accent

Attributes [hide]

Bree Hogcollar, Female Halfling Expert 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)14 (+2) 7 (-2)9 (-1)
Skills Medicine +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Percival Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. He carries a battered club and tarnished trident as well. His chestnut hair is styled in orderly dreadlocks. His eyes are a pleasant amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac. Bonds: Military, Immigrant, Adventurer. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Percival Woods, Male Half-Elf Ranger 3
Medium (5'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, Intimidation +1
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Tanglefoot bags. 1 Holy water. 1 Everburning torch.


Social Check DCs

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