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NPC Generator

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Advanced [show]


Calcitro Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His silver hair, when down, is lengthy. His fierce amber eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Calcitro lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and he is terrified, and will act out of fear

Ideals: Opinionated, Gifted. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Calcitro Shadowquick, Male Halfling Barbarian 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 8 (-1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tervaround Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She dresses like a well dressed Sculptor does, and her gloved hand is found clutching a shortspear. Her black hair is singed and shortened. Her gray eyes are passionate and lively.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. In the meantime she has taken over work as a Sculptor and occasionally as a mercenary.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Military. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Tervaround Timbers, Female Gnome Warlock 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)12 (+1) 7 (-2)9 (-1)
Skills Investigation +3
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Sybil Kensley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears skinny pants and wears a grey and black robe with the hood down, marred by sweets. She has slicked back black hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is afraid of women and trembles around them

History: She served in the navy to pay for her family's outstanding loans. When Sybil reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and someone believes her a fraud

Ideals: Disciplined. Flaws: Ugly, Addict, Shy. Bonds: Military. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Sybil Kensley, Female Human Rogue 2
Medium (5'2") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)4 (-3) 14 (+2)4 (-3)
Skills Arcana -1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 800 sp.


Social Check DCs


Eloise Kimberly, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and tan handkerchief worn on her right side. She sports a flattop hair cut. She wears a mask on her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She feeds upon the attention of others.

History: Born in a small village she learned the ways of the warrior from her mother. Eloise liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and many goblins want her driven away

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Nature, Enemies. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Eloise Kimberly, Female Human Expert 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 6 (-2)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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