Orianna Caution, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of the sun god around her neck, and a trident on her belt, and sports empty pouches on her belt. She has done her best to style her purple hair to look like a famous performer. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Orianna lived on a farm with her mother, near the main road leading to a nearby town. She found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has set out to sabotage the competition.
Motivation: To reunite with her absent mother.
Ideals: Fighting. Flaws: Hedonist. Bonds: Family, Adventurer, Job. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 170 gp.
Olrok Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears white cloth garments or leather armor. His silver hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Overbrimming with self-confidence, Olrok isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Olrok was born in the north. At a young age he loved to build and create. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Adventurer, Debt. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 6 (-2) | 6 (-2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 6000 cp.
Hupe Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His hair is long and auburn with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: Hupe speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He struck the Sailor job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business
Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +6
Possessions: 280 gp. 1 Healer’s kit.
Emerald Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man usually wears his brown robe and has his axe always slung over his shoulder. He has styled his orange fur well, parting it to the left. His yellow eyes dart from person to person to random spaces in the air.
Personality: Emerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Emerald was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and wants to open a new tavern
Ideals: Extrovert. Flaws: Racist. Bonds: Poor, Immigrant, Job. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
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