Akoth Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. He has a brown handlebar mustache and slicked back brown hair. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Akoth was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 4 (-3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1800 sp. 1 Masterwork Common Melee.
Spear In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'0" southern man, he is renowned for his bright pastel suits and hats. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Shepherd, but he got bored and became a Spice Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Insomniac, Insane. Bonds: Religious, Job. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Emma Carlton, Female Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, she is an attractive figure. She wears a tight fitting grey shirt and pants. She wears a small hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: This woman loves music and to teach people music more than just about anything. The war was a terrible time for her, and Emma does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Ulla Welber, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a top hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of southern immigrants she idolized her father. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She left for the south, certain she would find work there.
Motivation: She has passion for adventuring and risk.
Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Immigrant, Attractive. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!