Beatrice Byron, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. She keeps her auburn hair in a pixie cut. Her green eyes lackadaisically let the world flow into them.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Beatrice studied abroad. Her parents enrolled her in a Expert school at a young age so that she could practice her divine talents. She now spends her time doing works of charity.
Motivation: She is content; and to end her boredom
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Impulsive, Mundane. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp. 1 Silk rope.
Yevelda Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, white cloak. Her hair, while still mostly blonde, has prominent grey streaks. Her fierce hazel eyes like to dwell on things.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She got away from her former life and has fallen to alcoholism.
Motivation: She wants to get laid; and her relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic, Disease, Addict. Bonds: Family, Has a crush. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. 1 Climber’s kit.
Morana Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing a long, grey cloak, and sports empty pouches on her belt. She wears a deerstalker hat to cover her moderate length silver hair. Her face is scarred and worn.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She also is a firm believer in the womanly ideal.
History: She got into the Bather business at a young age. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has worked as a Bather like her mother before her.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Ideals: Justice. Flaws: Ugly, Impulsive, PTSD, Insomniac. Bonds: Job. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Jet (80 gp). 1 Alchemist’s fire.
Art Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy pastel pantaloons and a brown scarf. His orange fur is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Farmer like his father before him.
Motivation: Revenge; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Hedonist, Antagonistic. Bonds: Job, Enemies. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp. 1 Silk rope.
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