Tim Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, and he perpetually has his shortbow ready. He has wavy golden hair. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by illithids. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He wants revenge against illithids; and someone believes him a fraud
Ideals: Fighting, Disciplined, Gifted. Bonds: Enemies, Rich. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Manfred Langdon, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Sage does. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is long and brown with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gifted from a young age, Manfred studied abroad. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He has taken up work as a Sage and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Depressed, PTSD. Bonds: Job, Rich. Occupation: Sage
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.
Silaqui Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her shortspear. She has wavy white hair. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. During her travels, Silaqui and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Silaqui discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Silaqui fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is terrified, and will act out of fear.
Flaws: Insane, Fearful, Disease. Bonds: Adventurer. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 6 (-2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp. Rock crystal (20 gp). 2 Thunderstones.
Eran Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a white costume with the symbols of luck on her torso. Her auburn hair is well kept. She wears a mask on her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She believes the world needs to unite to get rid of gnolls once and for all.
History: A powerful slaver made her what she is. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: Retire the richest woman in the west; and she is a bit of a kleptomaniac
Ideals: Entrepeneur. Bonds: Family, Enemies, Mentor, Criminal record. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
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