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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His silver hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast forest. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Nature, Criminal record. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Charles Warwick, Male Human Monk 2
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 240 gp.


Social Check DCs


Clerebold Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Religious, Rich. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Clerebold Woods, Male Half-Elf Aristocrat 1
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)10 (+0) 14 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 80 gp.


Social Check DCs


Watson Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. He has chestnut hair. He has violet eyes and a red hat with a black feather.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. Through the years after Watson was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Watson's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Antagonistic, Insomniac. Bonds: Poor, Adventurer, Nature. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Watson Bigheart, Male Halfling Bard 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)15 (+2) 9 (-1)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Silver comb with moonstones (800 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Kristryd Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a faded coat and loose pants complete with Stetson hat. Her hair is short and chestnut. Her eyes are green and beady.

Personality: Cocky and sure of herself, she believes she is the best Fisher born in the past three hundred years. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Kristryd took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Guardian. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Kristryd Stoutale, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 10 (+0)3 (-4)
Skills Arcana +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: Chrysoprase (60 gp). Coral (70 gp).


Social Check DCs

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