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NPC Generator

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Advanced [show]


Soveliss Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His black hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Soveliss grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Soveliss. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Bonds: Attractive, Criminal record, Adventurer, Religious. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Soveliss Hanali, Male Half-Elf Adept 3
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)8 (-1) 10 (+0)5 (-3)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 14000 cp. 1 Masterwork Common Melee.


Social Check DCs


Merihim Soft, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean black cloak covering his clean studded leather. His hair is chestnut and curly. His eyes are red and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful brothel owner made him what he is. After coming to the age of reason, Merihim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Merihim Soft, Male Tiefling Ranger 2
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp.


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Job, Immigrant. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)9 (-1) 9 (-1)3 (-4)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp.


Social Check DCs


Heskan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His black crest is knotted and matted. His eyes are red and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Carpenter in town.

History: Heskan lived on a farm with his father, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Flaws: Shy. Bonds: Job, Family, Immigrant, Religious. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Heskan Argenthrixus, Male Dragonborn Rogue 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Intimidation +1, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 pp. Moss agate (11 gp). 1 Antitoxin.


Social Check DCs

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