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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Garl Rowley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. He wears his red hair up. His thin eyebrows rest above his beady blue eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Garl was left his mother's suit of armor and trained in its use and care. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Terse, Fearful. Bonds: Immigrant, Military. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Garl Rowley, Male Half-Orc Warrior 1
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5

Possessions: 800 sp.


Social Check DCs


Agatha Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet armored body suit, with a simple red line shooting up and back down. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a hateful person. She taunts others and blames them for her problems. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Agatha was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Family. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Agatha Watson, Female Half-Elf Wizard 2
Medium (4'8") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)10 (+0) 8 (-1)7 (-2)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Heather Merton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look and is in decent physical shape. She wears a colorful flower in her white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised in a mountains tribe. She has had some formal poetry training, and achieved minor success. Being a Actor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist, Artistic, Athletic. Bonds: Attractive, Criminal record, Nature. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Heather Merton, Female Human Commoner 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Citrine (70 gp). 1 Banded mail.


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. He has a tattooed face.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: Everard was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Extrovert. Flaws: PTSD. Bonds: Rich, Adventurer, Attractive, Job. Occupation: Sage

Voice: Stutters

Attributes [hide]

Everard Brandon, Male Human Monk 2
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 11 (+0)8 (-1) 9 (-1)17 (+3)
Skills Acrobatics +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4

Possessions: 150 gp.


Social Check DCs

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