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NPC Generator

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Advanced [show]


Uraim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of magic around his neck, and a whip on his belt. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting. Flaws: Impulsive, Insomniac, Mundane. Bonds: Nature. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Uraim Brazzik, Male Dwarf Adept 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)4 (-3) 9 (-1)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Roger Pickering, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He is searching for what he claims is his rightful reward.

Motivation: Marry his sister to traveling adventurers; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Family. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Roger Pickering, Male Human Cleric 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)8 (-1) 6 (-2)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs


Tricking Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is well dressed, constantly wearing a pastel suit, tan shirt, and grey tie. Her fur is cut close to her head. Her thin eyebrows rest above her beady amber eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her old friends.

Ideals: Fighting. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Tricking Candle, Female Tabaxi Druid 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)12 (+1) 6 (-2)5 (-3)
Skills Religion +3, Stealth +2
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Ahrim Soft, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a broad hat to hide his balding. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and to be a guard again

Ideals: Philantrophist. Flaws: PTSD. Bonds: Rich, Family, Job. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Ahrim Soft, Male Tiefling Rogue 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)10 (+0) 9 (-1)18 (+4)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 300 sp. Silver comb with moonstones (100 gp).


Social Check DCs

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