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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ahlyssa Ramsey, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She sports grey clothing, slightly heavier than average wear, marred by sweets. Her chestnut hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Mason, who enjoyed hunting, Ahlyssa was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ahlyssa took refuge in the old dungeon and found the beat up whip and armor she uses now. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Mason again; and she is currently in port desperately looking for someone to get her out

Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ahlyssa Ramsey, Female Human Fighter 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Silver pearl (110 gp).


Social Check DCs


Numba Offund, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. Her chestnut hair is lengthy. Her gray eyes are passionate and lively.

Personality: She is calm most of the time but flees social interaction. She cannot resist a sob story and will often dote over anyone who has one.

History: Numba was born with her mother's beautiful face. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to travel the world and help people.

Motivation: She wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Attractive, Enemies. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Numba Offund, Female Gnome Rogue 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)6 (-2) 12 (+1)12 (+1)
Skills Athletics +0, History +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Oskar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His head has been shaved. His green eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.

History: Oskar was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Criminal record, Job. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Oskar Trueblood, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 12 (+1)4 (-3)
Skills Nature +2, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 2000 cp.


Social Check DCs


Naal Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'4". He wears yellow painted combat armor at almost all times, and his gloved hand is found clutching a whip. His white hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with music.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He uses money and sex appeal to get what he needs; and his religion dominates his actions

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Naal Hardy, Male Half-Elf Fighter 2
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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