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NPC Generator

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Lvl.
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Seed

Advanced [show]


Aldous Haley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey armored body suit, with a simple green line shooting up and back down and is in decent physical shape. He has a long white beard with little hanging trinkets. He has several tiny jet earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Aldous was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions

Bonds: Rich, Guardian, Attractive, Religious. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Aldous Haley, Male Human Druid 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)9 (-1) 10 (+0)11 (+0)
Skills Nature +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp.


Social Check DCs


Kellen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kellen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kellen. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Kellen Sympony, Male Gnome Barbarian 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 18 (+4)11 (+0) 13 (+1)10 (+0)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: Amber (50 gp).


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is white and curly. His eyes are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: To clean up the streets.

Flaws: Ugly, Sensitive, Hedonist. Bonds: Military. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Everard Denholm, Male Human Expert 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 10 (+0)6 (-2) 8 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 40 gp.


Social Check DCs


Elama Jenkins, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses in violet turtlenecks beneath a white coat with black slacks. She wears her white hair up in a very large beehive style do. This hazel eyed easterner is not easily forgotten.

Personality: She is very quiet and rarely speaks above a whisper. She is a great chef.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Elama took refuge in the large cave and found the beat up greataxe and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To share knowledge with the world; and she is a bit of a kleptomaniac

Ideals: Gifted, Logical. Flaws: Shy, Disease. Bonds: Nature. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Elama Jenkins, Female Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)10 (+0) 12 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Jade (140 gp).


Social Check DCs

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