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NPC Generator

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Thamior Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple blue robe with green stripes complete with hood. His chestnut hair is kept up in a ponytail inside a top hat. His brown eyes peer out from beneath his top blue hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Marshal.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Thamior Iranapha, Male Elf Wizard 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)15 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp. Citrine (80 gp).


Social Check DCs


Tanglar Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears his white hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and to prove his worth to the world

Ideals: Opinionated. Flaws: Hedonist, Impulsive. Bonds: Mentor, Adventurer. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Tanglar Wilberforce, Male Half-Orc Cleric 1
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 10 (+0)3 (-4) 17 (+3)8 (-1)
Skills Intimidation +1, Religion -2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Masterwork Musical instrument.


Social Check DCs


Gardain Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large brown jacket. His chestnut hair is cut short. His green eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gardain lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Ugly, Impulsive, Insane. Bonds: Family. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Gardain Lutgehr, Male Dwarf Monk 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 4000 cp. Deep blue spinel (400 gp). Chrysoberyl (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Gunnloda Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her skin is fair and her fingers are delicate and long. Her wide-brimmed hat is riddled with cuts and holes. Her brown eyes are passionate and lively.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunnloda took refuge in the old dungeon and found the beat up rapier and armor she uses now. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is content.

Ideals: Extrovert. Flaws: Ugly, Sensitive. Bonds: Nature, Immigrant. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunnloda Bofdann, Female Dwarf Warlock 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)11 (+0) 9 (-1)7 (-2)
Skills Athletics +0, Intimidation +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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