Portia Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white cloak and cross-gartered red stockings. She has a moderate pudge and is not very fit. Her hair is blonde, silky, and of moderate length. This hazel eyed westerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She does not believe in violence as a means to an end. She is a dedicated Priest but believes her peers are too gung-ho.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she is content
Ideals: Pacifist. Flaws: Insomniac, Mundane. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
Skirt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears light armors faded through time and improper care. She has beige fur. She wears round tiny glasses practically rammed into her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dilettante arts, while her father instructed her in etiquette, music and courtly manner. Her first spouse was a Guard, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is greedy; and wants to work out more often
Ideals: Athletic, Joker. Bonds: Family, Rich. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 800 sp.
Kilvar Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.
Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Kilvar was raised in a hard working conservative environment. Kilvar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kilvar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Flaws: Hedonist. Bonds: Job, Criminal record, Adventurer, Military. Occupation: Courier
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 3 (-4) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 800 sp.
Ar-Karo Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His red hair is still thick. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Ar-Karo embodies much of what other species detest in the Half-Orcs. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a plains tribe. Ar-Karo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Marry his brother to traveling adventurers; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp. Red garnet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
