Grai Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is typically in her Marshal uniform. With bright auburn hair. Her eyes are gray and beady.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She got into the Marshal business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She struck the Marshal job and began her own company from there.
Motivation: Sabotage a competitor.
Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 3 (-4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Freshwater pearl (13 gp).
Astaro Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a black shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them and is in decent physical shape. Her hair is silver, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Spy and was forced into it by her family; and to reunite with her absent mother
Ideals: Gifted. Flaws: Secretive, PTSD. Bonds: Attractive, Family. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Barendd Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Carter, Barendd learned a great deal about his father's area of expertise. Through the years after Barendd was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Barendd's father didn't care for him much, and the feeling was mutual. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Attractive, Job. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Anne Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a penchant for wearing a ring with an oversized opal on her left hand. With bright silver hair. She is very pretty but has cold, dead eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born into a rich family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Hunter like her father before her.
Motivation: Balancing her hectic life and new Hunter responsibilities is difficult; and wants to open a new tavern
Ideals: Entrepeneur, Joker. Bonds: Rich, Attractive, Job. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Orc, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2100 sp.
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