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Advanced [show]


Werydd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears an entirely grey suit with brown socks and a vest with buckled shoes. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her golden hair is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. The war was a terrible time for her, and Werydd does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To be a Assassin again.

Flaws: Ugly, Depressed. Bonds: Rich, Job, Military. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Werydd Dankil, Female Dwarf Commoner 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)7 (-2) 16 (+3)5 (-3)
Skills Acrobatics +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5

Possessions: 100 sp. Lapis lazuli (6 gp).


Social Check DCs


Flame Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears suspenders and pastel workpants. Her shirt is black, and she wears a heavy pastel leather apron most of the time. She wears her white fur up. Her eyes are likewise copper. Her teeth are yellowed and unaligned.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.

Motivation: Regain custody of her son; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Flame Candle, Female Tabaxi Rogue 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 180 gp. 1 Half-Plate.


Social Check DCs


Tricking Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her fur is orange and curly. Her face is scarred and worn.

Personality: A skeptical and narcissistic woman, Tricking's first love is herself. Her second love is also herself. She is frequently practicing swordplay.

History: She was raised by priests from a young age. When Tricking reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Religious, Mentor. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Tricking Timber, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)6 (-2) 10 (+0)13 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp.


Social Check DCs


Kansif Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses well, typically a more casual-formal manner. Her white hair is slicked back into a classic pompadour. She has hazel eyes and a black hat with a violet feather.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was born to loving parents in a slum to the north. She was taken as a slave by a traveling circus and forced to perform She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets.

Ideals: Artistic. Bonds: Attractive, Guardian, Poor, Slave. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Kansif Milton, Female Half-Orc Warlock 2
Medium (5'1") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 9 (-1)8 (-1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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