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NPC Generator

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Lvl.
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Advanced [show]


Miles Stansfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His white hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Miles Stansfield, Male Human Barbarian 2
Medium (6'2") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 90 gp.


Social Check DCs


Merla TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is wavy and long. She wears large thick round spectacles.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Merla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She feels that her past leaves her morally obligated to help; and she wants to meet her childhood hero

Bonds: Attractive, Criminal record, Adventurer, Mentor. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Merla TellPenny, Female Halfling Aristocrat 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 11 (+0)7 (-2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Jet (60 gp).


Social Check DCs


Barbena Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown armored body suit, with a simple grey line shooting up and back down. With wild chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in the east, but her parents moved at a very young age to the north. She moved from fad to fad and when she turned 15 she discovered music. She hasn't been sleeping well lately.

Motivation: A deep hatred of orcs; and she's in love

Ideals: Artistic. Flaws: Insomniac, Ugly. Bonds: Immigrant. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Barbena Battlehammer, Female Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 13 (+1)7 (-2)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Shamash Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His broad hat is riddled with cuts and holes. He has a dull look in his red eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Fisher, Shamash learned a great deal about his father's area of expertise. Shamash liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and retire the richest man in the north

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Shamash Umbyrphrael, Male Dragonborn Barbarian 2
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)6 (-2) 4 (-3)11 (+0)
Skills Insight -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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