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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Salanop Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a blue coat over a black low-cut shirt, and a feathered hat upon her head. With wild white hair. She wears crescent spectacles with a black brim.

Personality: She is very quiet and rarely speaks above a whisper. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Salanop Quillsharpener, Female Gnome Ranger 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)7 (-2) 6 (-2)9 (-1)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp. 1 Antitoxin.


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. He has done his best to style his golden hair to look like a famous performer. His gray unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: Gifted from a young age, Nuraval studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home; and his religion dominates his actions

Ideals: Gifted. Flaws: Disease, Hedonist. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Nuraval Fallack, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 15 (+2)4 (-3)
Skills Intimidation -1, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp.


Social Check DCs


Arnold Tickle, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. He wears a feathered hat to hide his balding. His green eyes peer out from beneath his feathered brown hat.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Extrovert, Gifted. Bonds: Poor, Criminal record. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Tickle, Male Human Ranger 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)11 (+0) 8 (-1)7 (-2)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. Eye agate (13 gp).


Social Check DCs


Left-Handed Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his gray fur in a flapper bob. His amber eyes peer out from beneath his broad pastel hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 4 years old his parents immigrated from the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Left-Handed Candle, Male Tabaxi Rogue 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 9 (-1)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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