Robbie Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a red shirt with thin pastel vertical stripes and grey pants. Her skin is also unnaturally pale. She has styled her red hair well, parting it to the right. Her blue eyes are slightly larger than normal.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in the north, but her parents moved at a very young age to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She ran away from her former home and has been making her living as a Roofer for the past few years.
Motivation: To be a Fisher again; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 5 (-3) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Arava Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Scribe. She is physically well-built. Her crest is cut close to her head. Her eyes are a pleasant gold.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a logical person and will generally grow upset if things defy logic and science.
History: When she was but 7 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arava took refuge in the large cave and found the beat up axe and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she doesn't get along with people that don't share her tastes
Ideals: Logical, Impeccable. Bonds: Nature, Immigrant, Adventurer. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Katherine Wedgwood, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is well dressed, constantly wearing a brown suit, black shirt, and yellow tie. Her chestnut hair is kept up in a ponytail inside a Stetson hat. Her eyes are gray and she is always smoking a pipe.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in the east to a Servant, Katherine learned a great deal about her father's area of expertise. A few years later when the north was not economically sound they moved to her current location. She struck the Servant job and began her own company from there.
Motivation: To be a Body Guard again; and balancing her hectic life and new servant responsibilities is difficult
Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Job, Immigrant. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Blue quartz (14 gp). 1 Good lock.
River Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left leg appears badly burned and disfigured. He has dyed his greying white fur a little too much giving a sharp white color. His copper unseeing eyes seem to look past you.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, River grew up listening to his father's many stories. A freak accident while working with his Sculptor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against giants.
Flaws: Disease, Forgetful. Bonds: Adventurer, Enemies. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
