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NPC Generator

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Advanced [show]


Gilkass Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a custom-built plate barding that's adorned with green lining and desert motifs. Her copper crest is kept up in a ponytail inside a top hat. Her face is covered beneath a completely black helmet.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She never wears the same outfit twice, unless she absolutely has to.

History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: Expand her business; and to be a hunter again

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Gilkass Akambherylliax, Female Dragonborn Wizard 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)8 (-1) 9 (-1)8 (-1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Masterwork studded leather.


Social Check DCs


Flak Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His silver hair is slicked back into a classic pompadour. His green eyes peer out from beneath his broad black hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a brothel owner, Flak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He struck the Navigator job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Fighting, Gifted. Bonds: Adventurer, Mentor, Job. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Flak Rayden, Male Half-Orc Cleric 1
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Infernal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. Red-brown spinel (40 gp).


Social Check DCs


Shadow Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His cinnamon fur is singed and shortened. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Shadow embodies much of what other species detest in the Tabaxis. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Shadow studied abroad. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant, Job. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Shadow Moon, Male Tabaxi Expert 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)12 (+1) 8 (-1)8 (-1)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp. Smoky quartz (30 gp). 1 Banded mail.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a dagger. Her auburn hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: A skeptical and narcissistic woman, Mardnab's first love is herself. Her second love is also herself. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Mardnab hails from a village terrorized by illithids. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mardnab took refuge in the old dungeon and found the beat up dagger and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She doesn't get along with people that don't share her tastes; and to pay off her debts

Ideals: Impeccable. Bonds: Rich, Enemies, Nature, Adventurer, Debt. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Mardnab Scheppen, Female Gnome Bard 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 9 (-1)13 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Rhodochrosite (11 gp).


Social Check DCs

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