Trym Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She wears a white shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her brown hair is still thick. Her gray eyes dart from person to person.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses divination through singing.
History: She was born into a rich family. Brilliant and gifted she never wanted to apply herself. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new tailor responsibilities is difficult
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 320 gp. Jet (120 gp). Freshwater pearl (4 gp). Rock crystal (70 gp).
Delre Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she has the majority of her body covered in plate. Her brown hair is long and unkept. Her eyes are a pleasant hazel.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Delre was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She then took over the family business and is one of the better Barkeep for hire.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 270 gp.
Nala Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears light armors faded through time and improper care. Her red crest is heavily combed to the right. She has gold eyes and a green hat with a grey feather.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Further she is a bit of a stoner and is frequently out of it.
History: She was born in the east. She worked as a nervous Tanner and found it very stressful. She has drifted from career to career and currently works as a Tanner.
Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and sabotage a competitor
Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Alice Harrington, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears skinny pants and wears a brown and blue robe with the hood down. Her hair is blonde and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to make people angry or surprised. She also is a firm believer in the womanly ideal.
History: The child of southern immigrants she idolized her father. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Gifted. Flaws: Insane, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
