Tatyan Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green cloak and cross-gartered blue stockings. Her green crest is thinning but still full. Her eyes, though not visible through her cowl, are gold.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dyer arts, while her mother instructed her in etiquette, music and courtly manner. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.
Motivation: She has money and likes to spend it; and wants to open a new tavern
Ideals: Joker. Bonds: Immigrant, Job, Rich, Nature. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 1000 cp.
Great Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is greying and his face has many wrinkles. His green eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the south to a Adventurer, Great learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To get a good night's sleep; and someone believes him a fraud
Flaws: Insomniac. Bonds: Job, Rich, Immigrant, Enemies. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp. 1 Masterwork manacles.
Tanglar Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a white coat over a brown low-cut shirt, and a top hat upon his head. He is muscular with a powerful set of arms. He has a long red beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Job, Adventurer, Immigrant, Religious. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 600 sp. Rose (40 gp).
Bucklal Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!