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NPC Generator

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Advanced [show]


Nicholas Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Fisher does. His red hair is cut jaggedly and amateurishly. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Bonds: Job, Attractive, Family, Military, Mentor. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Nicholas Blankley, Male Human Warlock 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)7 (-2) 16 (+3)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Peridot (80 gp).


Social Check DCs


Smoking Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She prefers to wear flannel. Beneath her clothing is a huge mess of scar tissue. Her fur is greying and her face has many wrinkles. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born on a small isolated farm. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Entrepeneur. Flaws: Depressed, Fearful. Bonds: Slave, Nature. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Smoking Timber, Female Tabaxi Cleric 1
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Arcana +4, Athletics +1
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 sp. Rock crystal (40 gp). 1 Chain shirt.


Social Check DCs


Raam Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat, and he perpetually has his club ready. His chestnut hair is thinning but still full. His red eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Raam Merit, Male Tiefling Druid 2
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)9 (-1) 14 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Veit Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His hair is short and blonde. His eyes are a pleasant violet.

Personality: Veit speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.

History: Veit was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Veit Silveraxe, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)17 (+3) 14 (+2)3 (-4)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 190 gp.


Social Check DCs

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