Crampernap Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this eastern man is well dressed, but even with his fine clothing he looks run-down. His red hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up whip and armor he uses now. He became a Mercenary soon after.
Motivation: To be a Fortune-teller again; and wants to work out more often
Ideals: Athletic. Flaws: Insane. Bonds: Military, Nature, Job. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Carnelian (30 gp).
Mormo Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. He has wavy red hair. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.
History: Mormo was born in the west. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Persistence. Flaws: Shy, Addict. Bonds: Attractive. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 250 gp. 1 Silk rope.
Oolah Eastaughffe, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is drawn into a tight pony tail with a butterfly scrunchie. Her face is scarred and worn.
Personality: She is business-like. She takes instructions and follows them to the letter. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She was granted divine powers by her dying brother.
Motivation: Revenge.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Sculptor
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Nora Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in grey turtlenecks beneath a brown coat with grey slacks. She has moderate length auburn hair. Her face is scarred and worn.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a ruthless business woman, a trait she acquired from her father.
History: The child of northern immigrants she idolized her father. When Nora reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is content.
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Immigrant, Military. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 700 sp.
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