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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trym Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She very much looks the part of a Body Guard. Her hair is greying and her face has many wrinkles. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves telling others what to do and how they should feel about things. She receives visions of the future at random moments

History: Trym was raised in a hard working conservative environment. Her childhood dream was to be a Guard, but she was a colossal failure. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Job, Rich. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Trym Warmwater, Female Halfling Rogue 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Alberich Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Sculptor. His long white hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. He struck the Sculptor job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Job, Nature, In love, Religious. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Alberich Daraln, Male Dwarf Commoner 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)6 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Persuasion +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Heather Watson, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of maces, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her top hat is riddled with cuts and holes. Her eyes, though not visible through her cowl, are violet.

Personality: She acts crazy and hedonistic. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Justice. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heather Watson, Female Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 6 (-2)4 (-3) 9 (-1)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Three In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She sports a flattop fur cut. She has yellow eyes and a brown hat with a blue feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Three hails from a village terrorized by gnolls. Her childhood dream was to be a Tailor, but she was a colossal failure. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Mundane, Secretive. Bonds: Enemies, Job. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Three In the Storm, Female Tabaxi Cleric 1
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp.


Social Check DCs

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