Bolhild Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a Stetson hat to cover her moderate length chestnut hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is harsh and unforgiving.
History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. She has dedicated herself to building a better trade route.
Motivation: She has money and likes to spend it; and to reunite with her old friends
Flaws: Disease, Antagonistic. Bonds: Rich, Immigrant, Attractive, Adventurer. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 330 gp. 1 Masterwork Uncommon Weapon.
Cecily Home, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a grey suit, green shirt, and white tie. Her chestnut hair is styled in orderly dreadlocks. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born to a pair of adventurers, Cecily grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is compelled to act according to her religious beliefs; and to reunite with her old friends
Flaws: Addict. Bonds: Religious, Immigrant, Adventurer, Military. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp.
Kithri Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears suspenders and red workpants. Her shirt is pastel, and she wears a heavy red leather apron most of the time. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's in love; and wants her loneliness to end
Ideals: Gifted. Flaws: Insomniac, Selfish. Bonds: Has a crush, Nature. Occupation: Baker
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 5 (-3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Mishann Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'5", this woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her gold crest is smooth and relatively long. She wears an eyepatch.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her mother raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. During her travels, Mishann and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mishann discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Mishann fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is greedy; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Adventurer, Nature, Rich. Occupation: Performer
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 6 (-2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 320 gp. Silver comb with moonstones (600 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 2 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!