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NPC Generator

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Advanced [show]


Pog Offund, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tight fitting blue shirt and pants. His moppish auburn hair is in a traditional bowl cut. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them

History: Pog was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Insane, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Pog Offund, Male Gnome Druid 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Don Redfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of flails on his belt, each one with a jet on the hilt. His hair is greying and his face has many wrinkles. His eyes are likewise hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Redfield, Male Human Fighter 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 8 (-1)12 (+1)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. White pearl (100 gp).


Social Check DCs


Taklinn Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny ruby earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has all his life been fascinated with music.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Taklinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Taklinn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Gifted. Bonds: Slave, Rich, Attractive, Criminal record. Occupation: Miner

Voice: Thin and wheezing

Attributes [hide]

Taklinn Deepdelver, Male Dwarf Cleric 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)8 (-1) 12 (+1)7 (-2)
Skills Persuasion +0, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oriff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and carries bows. With wild blonde hair. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Banker. She also has developed a complete distrust of the Body Guard profession.

History: She got into the Banker business at a young age. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is unsatisfied with her job; and to pay off her debts

Ideals: Fighting, Logical. Bonds: Job, Debt. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Oriff Bloodkith, Female Dwarf Commoner 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)10 (+0) 17 (+3)9 (-1)
Skills Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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