Loopmottin Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tan shirt with thin blue vertical stripes and white pants. She sports red long hair. Her blue eyes peer out from beneath her deerstalker tan hat.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Born in a small village she learned the ways of the warrior from her mother. She struck it rich when she found rare goods in large quantities. She has been saving her money to try and buy her brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry her brother to traveling adventurers
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Arara Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears suspenders and yellow workpants. Her shirt is black, and she wears a heavy yellow leather apron most of the time and is in decent physical shape. Her feathered hat is riddled with cuts and holes. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She acts crazy and hedonistic. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Arara was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. After coming to the age of reason, Arara took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. White pearl (130 gp).
Osco Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His chestnut hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1 Smokesticks.
Shadow Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She has a moderate pudge and is not very fit. Her black fur, when down, is lengthy. Her half smiles and green eyes are beguiling and draw you in.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Shadow was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Mentor. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Auran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!