Emmeline Thorpe, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon her head. She is physically well-built. Her deerstalker hat is riddled with cuts and holes. She has gleaming, smiling amber eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a white middle class family as the only child. Emmeline was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Adventurer. She moves from town to town, unable to find a place to settle.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Disciplined, Joker. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. 1 Banded mail.
Elizabeth Thornton, Female Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern woman wears a grey vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has shaved her head bald. Her green eyes dart from person to person to random spaces in the air.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Elizabeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by her family; and regain custody of her son
Ideals: Athletic. Flaws: Ugly, Antagonistic, Addict. Bonds: Family. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Ootah Ainsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 5'9". She wears clothing that is held on in multiple layers but all of it is in poor condition. She has done her best to style her white hair to look like a famous performer. She has gleaming, smiling green eyes.
Personality: Aggressive, abrasive, and angry, Ootah embodies much of what other species detest in the Half-Orcs. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a Unemployed, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the east, certain she would find work there.
Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive, Immigrant. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp.
Menny Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her deerstalker hat is riddled with cuts and holes. Her green eyes peer out from beneath her deerstalker blue hat.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants nothing more than to rejoin the army; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 10 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
Possessions: 30 pp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
