Joser Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has red hair. His gray eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 pp. 1 Masterwork Common Melee.
Sammal Knack, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. He has dark red hair. His skin is flawless and his gold eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born blind and as such lacked many opportunities for work. Through the years after Sammal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Sammal's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Sammal and his spouse have recently divorced.
Motivation: He's in love; and he has a crush on the local layabout
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Has a crush. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Eiravel Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Eiravel was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Rich, Military, Family. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 150 gp. Red spinel (130 gp).
Dreali Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long black hair reaches down to his waist. This violet eyed westerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dreali fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Athletic, Impeccable. Bonds: Poor. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Freshwater pearl (13 gp).
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