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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Namfoodle Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His silver hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He seems to be bored by most things.

Ideals: Artistic, Impeccable. Flaws: Mundane. Bonds: Attractive, Guardian. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Namfoodle Munggen, Male Gnome Warlock 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 9000 cp.


Social Check DCs


Gerard Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. He carries with him a set of ceremonial daggers on his belt, each one with a amber on the hilt. His long auburn hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: Gerard was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Farmer and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Justice. Flaws: PTSD. Bonds: Family. Occupation: Farmer

Voice: German accent

Attributes [hide]

Gerard Wasanthi, Male Half-Elf Commoner 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)6 (-2) 12 (+1)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Alton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His long black hair is drawn into a two foot long braid. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Secretive. Bonds: Immigrant, Criminal record, Debt. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Charles Alton, Male Human Expert 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 2 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 5 (-3)14 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 240 gp. 1 Darkwood Shield.


Social Check DCs


Pelt Running, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown fur is unkempt and raggedy. His fierce amber eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his father.

History: Pelt lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the east

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Pelt Running, Male Tabaxi Aristocrat 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills Athletics +0, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp.


Social Check DCs

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