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NPC Generator

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Advanced [show]


Rûkdûg Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: The child of a Scribe, who enjoyed hunting, Rûkdûg was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Fighting, Athletic, Persistence. Flaws: Antagonistic. Bonds: Nature. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Rûkdûg Tattersall, Male Half-Orc Barbarian 1
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)4 (-3) 9 (-1)11 (+0)
Skills Arcana -1, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Lance Addington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey leather gloves, a grey jacket, and tight pants. He has no hair. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered poetry. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Addington, Male Human Rogue 2
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 17 (+3)9 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Umpen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a long black beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a white middle class family as the only child. Through the years after Umpen was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Umpen's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Insane, Mundane, Antagonistic. Bonds: Criminal record. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Umpen Daergel, Male Gnome Wizard 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp.


Social Check DCs


Pennie Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many black ritualistic tattoos. She wears a robe, a symbol of luck around her neck, and a whip on her belt. She is bald on top and has large brown tufts of hair around her ears. Her gray eyes lackadaisically let the world flow into them.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is an amazing painter.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her necromantic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Pennie Nimblefingers, Female Halfling Cleric 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Large well-done wool tapestry (100 gp).


Social Check DCs

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