Pennie Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears silk and lounges about seductively. She is tall, broad shouldered and powerfully built. She wears her brown hair up. She has several tiny aquamarine earrings on each ear.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bowyer arts, while her father instructed her in etiquette, music and courtly manner. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pennie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 130 gp.
Fragrant Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears an entirely pastel suit with white socks and a vest with buckled shoes. She keeps her long white fur kept up in a rat tail. She wears a mask on her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She takes great joy in being the best Carpenter in town.
History: She was born in the south. Her mother was a soldier and died while she was still young. Fragrant was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 13 years.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants nothing more than to rejoin the army
Flaws: Emotional. Bonds: Job, Immigrant, Military, Religious. Occupation: Carpenter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 500 sp.
Tippletoe Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her hair is cut close to her head. Her eyes are green and beady.
Personality: She likes to make people angry or surprised. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to loving parents in a slum to the east. She found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 30 pp. Aquamarine (300 gp). 1 Silk rope.
Silaqui Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She wears just a blue suit. She has a moderate pudge and is not very fit. Her black hair is long and unkept. Her green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Silaqui will drive conversation. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Sold as a small child to a brothel owner, Silaqui was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the west
Ideals: Extrovert, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
