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NPC Generator

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Advanced [show]


Trail Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown costume with the symbols of strength on his torso. He wears a small hat to hide his balding. His green eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: Born in the north to a Mason, Trail learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: He is greedy; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Athletic, Passionate, Artistic. Bonds: Job, Rich. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Trail Shoe, Male Tabaxi Fighter 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 3 (-4)9 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp. Silver pearl (90 gp).


Social Check DCs


Aramil Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He is renowned for his bright yellow suits and hats. His moppish blonde hair is in a traditional bowl cut. He has several tiny emerald earrings on each ear.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of northern immigrants he idolized his father. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Flaws: PTSD. Bonds: Rich, Job, Family, Immigrant, Adventurer. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Aramil Harper, Male Half-Elf Cleric 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. Blue quartz (13 gp).


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His auburn hair is singed and shortened. His green eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Manfred Gladstone, Male Human Barbarian 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)7 (-2) 15 (+2)9 (-1)
Skills Investigation +0, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 50 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Therai Blame, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His hair is red and curly. He is baby faced.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Therai took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Racist, Impulsive, Mundane. Bonds: Nature. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Therai Blame, Male Tiefling Sorcerer 2
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 6 (-2)18 (+4)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 8
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 170 gp. 1 Good lock.


Social Check DCs

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