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NPC Generator

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Goroth Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries bows. His golden hair is singed and shortened. He has gleaming, smiling hazel eyes.

Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Goroth is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Goroth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Stableman

Voice: American accent

Attributes [hide]

Goroth Spalding, Male Half-Orc Commoner 1
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 800 sp. 1 Darkwood Buckler.


Social Check DCs


Erevan Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a violet and green handkerchief worn on his left side. He has styled his chestnut hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west to a Unemployed, Erevan learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Erevan took refuge in the large cave and found the beat up scimitar and armor he uses now. He has set out to sabotage the competition.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Artistic. Flaws: Insane, Greedy. Bonds: Attractive, Job, Nature. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Erevan Radcliffe, Male Half-Elf Cleric 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 4 (-3)14 (+2) 16 (+3)8 (-1)
Skills Deception +1, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Chalcedony (20 gp).


Social Check DCs


Uraim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing brown shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. His black hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north. Uraim was born on a far northern plains where he grew up under the tutelage of his father, an expert Jeweler. He became a Jeweler soon after.

Motivation: To be a Baker again; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, In love, Job, Immigrant. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Uraim Ironfist, Male Dwarf Ranger 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 8 (-1)7 (-2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Portia Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is white and curly. She has a dull look in her amber eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She cannot resist a sob story and will often dote over anyone who has one.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Portia took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Entrepeneur, Athletic, Optimist, Philantrophist. Bonds: Nature. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Portia Brightmoon, Female Halfling Cleric 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 130 gp.


Social Check DCs

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