Urshar Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a blue scarf. She carries a battered scythe and tarnished club as well. She has shaved her head bald. Her face is covered beneath a completely black helmet.
Personality: A deeply religious woman she believes everything happens for a reason. She is able to make almost anything out of random pieces of junk.
History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Druid school at a young age so that she could practice her psionic talents. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Urshar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Religious. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Chrysoberyl (80 gp). 1 Buckler.
Norman Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown coat over a yellow low-cut shirt, and a feathered hat upon his head. His brown hair is lengthy. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: To be a Baker again; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Job, Criminal record. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ulfgar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His hair, while still mostly auburn, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Disciplined, Logical, Gifted. Flaws: Insane, Disease. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 5 (-3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Pelaios Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. He has done his best to style his black hair to look like a famous performer. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.
History: He was born in the north, but his parents moved at a very young age to the south. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Religious. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
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