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NPC Generator

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Richard Carlyle, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long golden hair kept up in a rat tail. His brown eyes are passionate and lively.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: The child of a Painter, who enjoyed hunting, Richard was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he would like to get married and retire

Ideals: Extrovert, Gifted. Flaws: PTSD. Bonds: Immigrant, Nature. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Richard Carlyle, Male Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)5 (-3) 5 (-3)15 (+2)
Skills Perception -1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 160 gp. Pink pearl (40 gp).


Social Check DCs


Pirithin Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white coat over a green low-cut shirt, and a feathered hat upon his head. His hair, while still mostly auburn, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Navigator, Pirithin learned a great deal about his mother's area of expertise. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: To be a Jeweler again.

Flaws: Insane. Bonds: Religious, Job, Rich. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Pirithin Wildcloak, Male Halfling Warlock 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)12 (+1) 7 (-2)13 (+1)
Skills Investigation +3, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 30 pp.


Social Check DCs


Aelar Eathalena, Male Elf [Permalink]

Personal [hide]

Description: A 4'7" northern man, he has a large blue mantle and cape that has been intricately interwoven into his tan robe. His red hair is cut short with large spiked bangs in the front. His eyes are amber and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Mundane, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Aelar Eathalena, Male Elf Expert 2
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)14 (+2) 8 (-1)8 (-1)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp.


Social Check DCs


Vanchu Anderton, Female Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned female is wearing a perfectly clean shirt and pair of pants. She is tall, broad shouldered and powerfully built. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is covered beneath a completely black helmet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Vanchu was left her mother's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants nothing more than to rejoin the army

Ideals: Joker, Fighting. Bonds: Attractive, Criminal record, Military. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Vanchu Anderton, Female Half-Orc Druid 2
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 390 gp. 1 Masterwork Common Melee.


Social Check DCs

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