Melissa Barclay, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is typically in her Jeweler uniform. Her black hair is cut jaggedly and amateurishly. She wears a mask on her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for her, and Melissa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She got into the Jeweler business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Jeweler.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 240 gp.
Ar-Baruk Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely black suit with white socks and a vest with buckled shoes and is in decent physical shape. He keeps his long brown hair kept up in a rat tail. He has a dull look in his gray eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.
History: Born in the east to a Spy, Ar-Baruk learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Spy for hire.
Motivation: He'd like to take his coworkers down a peg; and he's in love
Ideals: Gifted. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 9 (-1) | 4 (-3) | 13 (+1) | 1 (-5) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 6000 cp.
Aelar Berevan, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a tan suit, blue shirt, and brown tie. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.
Personality: Aelar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic, Entrepeneur. Flaws: PTSD. Bonds: Rich, Nature. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 2 (-4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 60 gp.
Chenna Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she tends to wear a large red jacket. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes, though not visible through her cowl, are hazel.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Chenna would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the east was not economically sound they moved to her current location. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Disease, Fearful. Bonds: Military, Immigrant. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 120 gp. Tourmaline (160 gp). 1 Magnifying glass.
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