Faran Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. A gifted student he started as a Courier, but he got bored and became a Bounty Hunter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Bounty Hunter
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 220 gp. Deep green spinel (90 gp). Golden pearl (90 gp). Brown-green garnet (90 gp).
Folgûm Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His hair is auburn and very short. His eyes are gray and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered
History: Born in the south to a Glassblower, Folgûm learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and he seems to be bored by most things
Ideals: Athletic, Optimist, Logical. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Sorath Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely black suit with green socks and a vest with buckled shoes. She is portly but not overly obese. She keeps her long blue hair kept up in a rat tail. Her eyes are likewise black. Her teeth are white and perfect.
Personality: Always inclined to offer people food she seems plenty friendly. She feeds upon the attention of others.
History: Born in the east to a Merchant, Sorath learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She ran away from her former home and has been making her living as a Merchant for the past few years.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Religious. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. 1 Masterwork Common Melee.
Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with black and grey striped suspenders. He wears various colorful collared shirts. He has moderate length gray fur. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sun was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and to reunite with his absent father
Flaws: Ugly, Disease, Impulsive, Depressed. Bonds: Family. Occupation: Bowyer
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Everburning torch.
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