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NPC Generator

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Advanced [show]


Antrara Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and very much looks the part of a Mercenary. She keeps her bronze crest in a flapper bob. She has red eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Antrara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Antrara. She inherited the family business which she has now maintained for 9 years.

Motivation: Sabotage a competitor; and a rival would like her out of the picture

Ideals: Joker, Logical. Bonds: Job, Immigrant, Criminal record. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Antrara Kimbatuul, Female Dragonborn Cleric 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)13 (+1) 6 (-2)11 (+0)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: White pearl (150 gp). 1 Chain shirt.


Social Check DCs


Delebean Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue trousers with green and yellow striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly whips and rapiers. His broad hat is riddled with cuts and holes. He has violet eyes and a blue hat with a green feather.

Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was born in the west, but his parents moved at a very young age to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Guardian, Immigrant. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Delebean Oomtrowl, Male Gnome Barbarian 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 28 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 360 gp. 4 Antitoxin.


Social Check DCs


Donaar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a green suit. His crest is copper, silky, and of moderate length. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of men and trembles around them

History: Donaar was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, PTSD. Bonds: Attractive, Criminal record, Job. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Donaar Skaarzborroosh, Male Dragonborn Monk 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Faran Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His hair is long and blonde with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. His brown eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Faran Reedfellow, Male Halfling Aristocrat 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 7 (-2)17 (+3)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 120 gp. Obsidian (14 gp).


Social Check DCs

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