Emen Haley, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a fancy black dress. She has a long red ponytail with little hanging trinkets. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emen is combative with any and all who dare try her patience in the slightest.
History: Emen hails from a village terrorized by goblins. Her homeland was ravaged by war and she spent much of her life rebuilding it. Days after completing her studies, news broke out that her hometown was attacked by goblins. Emen was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She wants revenge against goblins; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Justice. Flaws: Addict, Antagonistic, PTSD. Bonds: Attractive, Enemies. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 7 (-2) | 1 (-5) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 90 gp. Banded agate (6 gp). 1 Breastplate.
Ahrim Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'6" and is typically in his Banker uniform. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Banker, Ahrim learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Banker.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Job, Attractive. Occupation: Banker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 7
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 4 (-3) | 11 (+0) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
Liftrasa Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is portly but not overly obese. She keeps her chestnut hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Terran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. 2 Tanglefoot bags.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears brown leather gloves, a brown jacket, and tight pants. His fur is black and curly. He has yellow eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.
History: Three was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Attractive, Family, Rich, Military. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 20 (+5) | 8 (-1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


