Ownka Weston, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized black coat. Her red hair is braided into rings. She has several tiny opal earrings on each ear.
Personality: Ownka is depressed about a lot of things. She tends to be a nihilist. As long as the job gets done she does not care how it got done.
History: She was born in the south. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life.
Ideals: Professionalism. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Malquis Withrethin, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly white, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is afraid of women and trembles around them
History: She served in the navy to pay for her family's outstanding loans. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Flaws: Terse, Shy. Bonds: Rich, Attractive, Military, Criminal record. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Galinndan Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly clubs and pickaxes. His silver hair is lengthy. His green eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Galinndan hails from a village terrorized by brigands. He found a children's book about a Elf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Enemies, Adventurer. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
Seraphina Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in red turtlenecks beneath a blue coat with yellow slacks. Her silver hair is cut short. Her eyes are brown and beady.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Seraphina was born the youngest of three triplets. Her childhood dream was to be a Animal Trainer, but she was a colossal failure. She has achieved small success as a Sailor.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Slave, Family, Job. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp. Zircon (40 gp).
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