Dariff Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears just a grey suit. She carries with her a set of longswords, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her brown hair is cut short with large spiked bangs in the front. She has gray eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dariff fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Fighting, Passionate, Logical. Flaws: Disease, Insomniac. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 150 gp. 1 Silk rope.
Robbie TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She likes to wear ponchos typically of a light white in addition to tight pants. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She got into the Courier business at a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She struck the Courier job and began her own company from there.
Motivation: Seeks redemption; and she'd like to take her coworkers down a peg
Flaws: Addict, Shy. Bonds: Job, Criminal record. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Caramip Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a perfectly clean shirt and pair of pants. She keeps her silver hair in a pixie cut. Her violet eyes peer out from beneath her broad blue hat.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the north to a Barkeep, Caramip learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Barkeep. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove her worth to the world; and further expansion of business
Ideals: Philantrophist, Justice. Flaws: Impulsive. Bonds: Attractive, Military, Job. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 70 gp.
Laucian Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan shirt with thin black vertical stripes and blue pants. He has red hair. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Guardian, Rich. Occupation: Knight
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!