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NPC Generator

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Advanced [show]


Zepar Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His black hair is braided into rings. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. Through the years after Zepar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Zepar's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the south.

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Antagonistic. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Zepar Excellence, Male Tiefling Monk 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 9 (-1)7 (-2) 14 (+2)11 (+0)
Skills Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +3

Possessions: 110 gp. Zircon (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wrenn Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue trousers with green and grey striped suspenders. He wears various colorful collared shirts. His long chestnut hair reaches down to his waist. He has a dull look in his hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Emotional, Impulsive, Antagonistic. Bonds: Immigrant, Rich. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Wrenn Shadowcloak, Male Gnome Monk 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)5 (-3) 12 (+1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Seven Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She is generally well dressed albeit a few years behind the times. She wears her gray fur up. Her blue eyes are passionate and lively.

Personality: Abrasive and pushy, she has a hard time making friends. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in the north her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seven grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seven. She used her abilities to travel the world and help people.

Motivation: Seeks redemption; and she is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Seven Of Snakes, Female Tabaxi Druid 2
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Athletics +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 370 gp. 1 Breastplate.


Social Check DCs


Raymond Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Raymond Ashton, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 5 (-3)7 (-2) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs

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